This is up from the $7.7 billion it was worth in 2020. Key virtual reality statistics for 2022. Experts believe VR and AR will most likely become the norm for training young doctors and surgeons within the next two years, followed by assisting surgeons when performing complicated operations. In addition to several high-profile VR releases, the technology also started gaining traction in business and enterprise applications. Despite the high prices of VR headsets, virtual reality market growth is mostly stymied by the poor user experience offered by current products. DataProt remains financially sustainable by participating in a series of affiliate partnerships - it is In todays job market, less than a million jobs are related to virtual reality. VR training can improve patient outcomes in surgical scenarios by 83 percent: found that qualitatively, virtual reality training improves surgical performance during total hip arthroscopy by 83 percent, which is a massive benefit for the industry. What is the difference between augmented reality and virtual reality? In this five-year span, its projected to become worth up to $5.45 billion. Developers currently working on virtual reality projects are already testing their products in the field for things like in-flight entertainment, virtual shopping, healthcare programs, and more. This is no surprise considering 59% of company executives worldwide believe that gaming will dominate any investment made toward VR technology. Other notable VR sales figures include online assembly and safety (3.1%) and retail showcasing (2.9%). The annual revenue of the VR market will reach $4.8 billion in 2021. That explains why these head-mounted display (HMD) devices made up the majority (60%) of the VR revenue share worldwide in 2021. Yes, but it has some more growing up to do. This is due to the American adoption of innovative technologies. Scroll on to learn 50 virtual reality statistics. Not everyone finds VR ideal for day-to-day use. Standalone VR headsets held 89.8 percent of the market, which will continue to grow across the next few years, and headset shipments will also reach 15 million this year. Virtual reality is streamlining processes and improving efficiencies across industries. The latter has been on a considerable upswing in the past two years, along with the rise of VR experiences and apps that allow for virtual tourism and event organization within virtual reality. XR fans can follow this space for more VR statistics as the year unfolds. This adds up to approximately 64 million Americans who used VR in 2022. document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_3" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Media Kit will be sent to you. Statista. Social networks present an ideal platform for advertising as well, and many companies already use AR and VR in both their brick-and-mortar and online stores. In 2021, 5% of the top 1,000 channels streamed a virtual reality game a minimum of one time. However, a study shows that many consumers share their VR devices. document.getElementById( "ak_js_7" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_8" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_9" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_10" ).setAttribute( "value", ( new Date() ).getTime() ); This field is for validation purposes and should be left unchanged. This year in 2022, there are approximately 64 million Americans using virtual reality. Request Sample We find good deals, amazing gadgetry, and Another notable obstacle to wider VR usage according to survey participants is the lack of quality content (20%). Nonetheless, a lot of people believe thats precisely the aspect that needs improvement. Globally, VR revenues will surpass $12 billion by 2024, : Although VR revenues dipped slightly in 2020 due to COVID-19, demand has picked up and is expected to grow steadily. Virtual reality statistics show that people are using VR more than ever, and researchers predict rapid market growth in years to come. According to Statistas augmented and virtual reality market forecast, this number is rising steady and could potentially reach a staggering $160 billion by 2023. Researchers say 44.5% of consumers are expected to watch entertainment videos or use VR for travel and virtual tours, 29.9% are expected to use virtual reality for educational purposes, and 20.8% for shopping. This percentage rests at about 18%. So, how many people even know what VR is and what it can do? KommandoTechs in-house writing team writes all the sites View Is it finally time for VR, or is the technologys tipping point still 18 months away? Last year in 2021, this combined global market reached $27.96 billion. The market size of virtual reality is projected to increase from 6.2 billion dollars This is probably explained by the fact that gaming is currently the major draw of VR, and males still make up the majority of todays gaming audience. We are in process of revamping Virtual Reality in Education Market with respect to COVID-19 Impact. Even gamers, who tend to spend more time with their virtual reality gaming system of choice than the average VR user, plan to make more use of VR in the future. Considering VR adoption rate spiked thanks to it, you might have expected that Half-Life: Alyx is Steams bestseller in the VR category. Its a huge and growing market. Corporate solution including all features. Researchers say 48% of the content is developed for the video game industry and 31% is social. The game also gave a significant boost to Valve Index sales. The global market size of VR (virtual reality) gaming market is set to hit around the $100 billion mark in 2027. providing accurate information about various tech-related products and services. The results were positive - a 30% increase in employee satisfaction, up to a 15% higher retention rate, and, as mentioned, better results on post-training tests. A true tech and gaming savant, Ivan has been fascinated by the digital world since the early days of gaming on antiques such as the ZX Spectrum and Commodores beloved Amiga. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called Hello Future from Facebook IQ, which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. According to Facebooks Q1 investor call, sales of the headset generated $732 million for the company. Metaverse Meaning - What is this New World Everyone's Talking About? If youre wondering how much is a VR headset typically, Oculus Rift starts at $399 and HTC Vive at $499. There are exciting things to come. 2021 was a big year for virtual reality. Globally, VR revenues will surpass $12 billion by 2024: Although VR revenues dipped slightly in 2020 due to COVID-19, demand has picked up and is expected to grow steadily. to incorporate the statistic into your presentation at any time. Chart. Augmented and mixed reality systems often use smartphone cameras while consumers are transported into virtual worlds through headsets that shut out the physical world around them. The commercial sector has seen the biggest usage of VR tech, either in retail, showrooms, or real estate. While were still far from seeing a virtual reality headset become as common in peoples homes as a laptop or a TV set, the number of VR users is growing every year. HTC Vive sales numbers put it in a distant third place, with a minor improvement over last year: $0.8 million vs $0.6 million in 2018. An industry forecast report shows that the VR market worldwide is projected to reach $28.6 billion in the next five years. Virtual Reality Rendering Processing Market Report, 2023 to 2030The Virtual Reality Rendering Processing market report is assembled for the forecast years 2023 to 2030. What does Chat GPT Mean for Enterprise-Grade XR? The global virtual reality market size was valued at USD 21.83 billion in 2021 and is expected to expand at a compound annual growth rate of 15.0% from 2022 to 2030. Augmented reality games like PokemonGo are major contributors to the popularity of mobile gaming, and AR headsets tend to be much cheaper and more widely available than their VR counterparts. expenses of running this site. Please do not hesitate to contact me. But that doesnt mean there arent many VR enthusiasts already: Steam has more than 120 million users now, meaning that that seemingly measly 1.8 % actually converts into 2.16 million gamers with VR headsets. Seoul Metropolitan Government Launches Public Metaverse. The global shipments of consumer unit VR headsets in 2022 amounted to around 15.49 million, even with the global economic downfall taking full effect. The 2023 COPYRIGHT DATAPROT ALL RIGHTS RESERVED. Seems like most people just need to get their VR legs and get used to screens being so close and personal so they can truly enjoy VR. Its also bizarre, especially to people not used to the accompanying feeling of immersion. But, thanks to many VR companies working on bringing it closer to people, it may very well become the next smartphone in terms of adoption rate. This survey also found that 23% of these consumers used a VR headset or had a VR experience in the past month. In short, adoption goes up as age goes down. By current data, the VR software market is en route to reach $5 billion by the end of 2021. 45 Virtual Reality Statistics. According to a Greenlight Insights report, this number has risen sharply from only 45% in 2015, showing that people are getting more and more comfortable with VR. The global virtual reality market is expected to top $34 billion by 2023. As of 2022, VR gaming is the biggest segment in the VR software B2C market. This number is growing by the day, as many people get a chance to try VR at their friends house, at malls, stores, arcades, etc. Only 6% of people use their VR just once a year, according to VR usage statistics. Whether youre interested in the latest PC and console gaming news, antivirus software, or smartphone reviews, or simply want to learn about the newest geeky gadgets around, we at KT have you covered, and Ivans likely the one well ask. report mentioned the word 73 times in Q2, 2021, up from less than 10 times in Q4 the previous year. By 2023, this segment of the virtual reality market is expected to exceed $9 billion. The VR gaming industry is steadily growing. best of the best. Moreso, many believe VR is the future of gaming, science, and education. Virtual reality sounds like something straight out of a science fiction movie, but believe it or not, its becoming a part of life in 2023. 19% of consumers have used virtual reality before, 8. Licensing difficulties and potential third-party copyright infringement were mentioned by 32% and 30% of those interviewed. Approximately 101.6 million use augmented reality today in America. Three Expert Insider Secrets for a Successful Demo Reel. When you buy through links on our By 2028, the global AR/VR/MR market will explode to over $252 billion, 17. As of 2021, there are 57.4 million VR users More than 11 million VR units are projected to be sold by the end of 2021, and that number will double within the next two years. Paired with that, managing traffic is another often overlooked field of potential use. The tech is becoming more affordable, apps and games more immersive, and more people are interested in it, according to statistics on VR users. ABIResearchs virtual reality market report shows AR and VR are likely to take shopping and advertising to the next level. The global virtual reality market size will reach $26.8 billion by 2027, 19. Nearly 1 in 3 consumers own an AR/VR device, and 15 percent will buy such a device in 2022: As per a 2022 GroupM Annual Survey on Consumer Attitudes Towards Technology, 32 percent of respondents said they own an AR or VR device, and another 15 percent added they were looking to buy a device in this category in the next 12 months. Gaming takes the lead with 64% of consumers being most excited about this segment. Based on the current VR sale statistics, data analysts predict that AR and VR headset manufacturers will ship 26 million per year by 2023. This may not seem like a large number compared with other statistics on this list, but YouTube subscribers look for new VR videos almost every day. Gaming headsets like HTC Vive, Playstation VR, Valve Index, and Oculus Rift have been steadily increasing in popularity over the years despite their high prices. The Insight Partners. 54% of investors interviewed by Perkins Coie estimated that gaming will draw the highest VR investments in the next 12 months. Virtual surgeries, emergency training, and VR anatomies are also in high demand. Augmented reality (AR) headsets are facing a short-term decline of 8.7% nearing the end of 2022. section do not reflect those of DataProt. As customers demand more interactive shopping experiences, the list of virtual reality using companies is growing daily. Lets take a look at some VR statistics and find out. Both virtual and augmented reality products are steadily finding their audience. partnerships - it is visitors clicks on links that cover the expenses of running this site. Another notable VR market share is the gesture-tracking device (GTD) segment. also includes reviews of products or services for which we do not receive monetary compensation. However, virtual reality (VR) headsets are on the rise with sales growing steadily by 32% year over year according to 2022 Q2 data. Other consumers had high potential hopes for Film and TV (52%), Sports Viewing (42%), Classroom Education (41%), and Social Media (38%). Our website How old are VR users in the United States? published.*. Why? Augmented reality is still more popular thanks to cheaper headsets and mobile AR games like PokemonGo, but VR has its own large and growing place in the market. From market size and headset units sold, to commercial use and gaming, heres what we found out about this exciting technology: According to market reports gathered after the end of the fiscal year 2020, the VR market is on the road to becoming one of the most lucrative tech branches. Top 13 Best Virtual Reality Game SystemsPlayStation 4 Slim Bundle Virtual Reality Game SystemsOculus Quest All-in-one VR Gaming Headset 128GBHTC Vive Virtual Reality Game SystemOculus Rift S PC- Powered VR Gaming HeadsetHTC Vive Pro Focus Plus 6DOF Virtual Reality HeadsetHTC Vive Cosmos Elite Virtual Reality SystemHTC Vive Pro Eye Virtual Reality SystemMore items Virtual reality (VR) is a rapidly growing industry, which currently holds a large share of all content produced worldwide, and VR headset shipments have also increased over the last two years. There are many opinions on virtual reality, but the fact is that its here to stay and better than ever. If we consider the price of VR headsets, these figures come as no surprise. Virtual reality gaming technology brings extremely high user engagement and world-class gaming experience to its rapidly and widely growing user base. Some of the most popular virtual reality games allow you to create your avatar and set out in the virtual world where you can interact with other similar avatars. The World Economic Forum. An approximated $6.4 billion of the total $34.08 billion will be software revenue. January 17, 2023. VR Star Theme Park has over 40 virtual reality rides and is a direct cause for the increased popularity of VR entertainment in the region. This number matches earlier research by Nielsen, which reported in 2017 that millennials (aged 18 to 34) account for 44% of those interested in purchasing VR devices. Conversely, newspapers, magazines, traditional TV, and home video will shrink 1 percent, forecasts PwCs Global Entertainment & Media Outlook 20212025. Statistics on the current status of the market. It just shifted focus from entertainment to fields like medicine and military training. Please create an employee account to be able to mark statistics as favorites. Industry association publications and dedicated websites are the primary source of information for 69% of respondents, but social media is rapidly closing in at 64%. Gaming investments are expected to be followed by investments in healthcare (43%), education (36%), and military/defense (28%), which shows that the industry believes those sectors are going to see more VR usage in the future. Even so, millions of Americans have already tried virtual reality, either in the comfort of their homes, at parties, or VR arcades. [6] ) device segment accounted for the largest revenue share of over 60.0% in 2021 and is expected to dominate the market from 2022 to 2030. The global virtual and augmented reality market is estimated to be $16.8 billion. That was certainly the case for its first six months out, but then Phasmophobia was released in September 2020 and has outsold it since. 9. The CAGR of the healthcare-related VR segment is almost 20% for the forecast period 2022 to 2030. Companies looking to expand their marketing strategies should strongly consider starting to contribute to VR statistics in 2019 if they havent done so already. Following consoles, mobile VR gaming is a significant force, with 64% of those interviewed by Nielsen saying that they play virtual or augmented reality games on their mobile phones or tablets. Alyx is followed by another smash hit, Beat Saber, and then Pavlov VR - a multiplayer shooter. As soon as this statistic is updated, you will immediately be notified via e-mail. Virtual reality headset sales are growing 31.9% year-over-year, 12. After earning $1.1 billion in 2020, this niche gaming industry is projected to double by 2024 by earning over $2.4 billion. Video games have continually been the leading reason to purchase a VR headset, the gateway into virtual reality experiences. These predictions forecast that by 2023, this number will grow to 65.9 million people. DataProt's in-house writing team writes all the sites content after in-depth [2] The market size of virtual reality HMDs was $5.5 billion in 2019 with a CAGR of 22.3%, projected to reach $18.6 billion by 2026. News, Augmented Reality Stats You Need To Know in 2022. In 2020, 83.7 million people used AR at least once per month in the U.S. 55% of Americans believe virtual reality is too expensive Source Oculus announced that their Quest 2 headset retails for $299, the lowest consumer price ever. The latest virtual reality statistics show that the global market size of AR and VR is forecast to hit $296.9 billion in 2024 (Statista, 2021). VR statistics reveal how a typical VR user perceives this technology. There was a time in the early 1990s when you couldn't pick up a magazine or watch a movie without virtual reality experiences tempting you to tumble down a digital rabbit hole with Alice and the White Rabbit. 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the. We can expect large online retailers such as Amazon, Walmart, and AliExpress to pick up on these trends and incorporate more AR and VR content into their shopping platforms. The number of VR-related startups has increased 14 times within just a year. In 2018, there were 171 million VR users worldwide, with about 16 million of them identifying as hardcore gamers. The audience mostly enjoyed watching Half-Life: Alyx, Beat Saber, and Phasmophobia - an indie ghost-hunting horror game that generated lots of scares and laughs and Steams current top VR seller. Advertiser Disclosure: DataProt is an independent review site dedicated to providing accurate information Thats twice the normal donation rate. Eight in 10 manufacturers know VR is the future. Virtual reality sales are still predominantly focused around gaming, so we can expect investments in this sector to increase in the future as well. Augmented reality adds virtual elements to a live view, while virtual reality refers to complete immersion in a digital world. Yes. Gamers arent as fast at adopting VR tech as many believe. 1. 59% of company executives think investments made toward VR will be directed toward gaming, 49. Are you interested in testing our corporate solutions? But more importantly, nearly half of them are hiring people with the skills needed to capitalize on the metaverse and its opportunities. Samsung Gear and Google Daydream are hovering at the $100 range - compare that to $999 for Valve Index and it all starts to make sense. Teaching surgeons, studying diseases, even helping with mental health are just some of the possibilities. In 2020, the gaming industry earned $1.1 billion. According to IDCs augmented and virtual reality industry report, the US is closely followed by China at $6 billion. Get in touch with us now. last year that 3.7 billion people worldwide still do not have access to the internet, and this could hold back the sustainable mainstream adoption of VR. It has come down from sci-fi movies and tech expos to everyday life. But, in 2022, its value is set to increase by a quarter. In a survey conducted by Greenlight Insights, the majority of respondents said theyre familiar with VR. When compared to the survey above, these virtual reality statistics are comparable. Considering Quests are typically sold for $299 to $399, that turns into 2 million units in a single quarter alone. "Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. However, every review we commit to is unbiased, objective, and produced VR will become the fastest-growing content segment from 2020 to 2025: Among all the traditional and digital content formats, VR is leading and is expected to grow at a compound annual growth rate (CAGR) of 30 percent, followed by cinema (29 percent), and general data consumption (27 percent). PwC conducted a survey of over 5,000 consumers and 1,000 executives in the United States. by Jasmine Katatikarn | Last updated Dec 6, 2022. The consumer virtual reality market, divided into hardware and software segments, is forecast to reach 2.6 billion U.S. dollars in size in 2020. Last year, 39% of consumers in a survey claimed to already own at least one VR device. 3.7 billion people globally are still offline and are locked out of VR adoption: Even as AR/VR goes mainstream, it is important to note that it remains inaccessible to many. Over 23 million jobs will depend on VR by 2030, 34. Then - poof! The number of virtual reality startups has by grown over 14%, 47. Most people use VR to play video games or watch movies. What is the consumer perception of virtual realitys potential? In a few more years, it may even take over more aspects of our lives. Good VR setups are expensive, since they require a powerful PC along with a headset and controllers - a luxury that many cant afford, especially due to current GPU shortages. Virtual reality statistics from Gartners survey confirm the strong link between shopping and altered-reality platforms. content after in-depth research, and advertisers have no control over the personal opinions expressed by This trend is following an impressive CAGR of 19% from 2021 to 2017. Please fill out the form below and the relevant Media Kit will be sent to you. USA Virtual Reality Rendering Processing Market Statistics 2023-2030: Driving and Challenging Factors, Revenue, Growth Drivers. Four out of ten (41%) companies are investing in metaverse-related technology. Please fill out the form below and your Media Kit will be sent to you. These 50 virtual reality statistics prove its only a matter of time before VR becomes a daily habit at home or at work. An important virtual reality statistic is the one showcasing how VR could lead to a safer workplace for many. China will have an even larger job market, with 6.8 million job openings leading to a $183.3 billion increase in GDP by the end of this decade. research, and advertisers have no control over the personal opinions expressed by team members, whose Slowly but steadily, its becoming the future of entertainment, and a helping hand at work. cybersecurity products. The ideal entry-level account for individual users. Available: https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/, Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028, Available to download in PNG, PDF, XLS format, AR/VR headset shipments worldwide 2021-2026, by market, VR B2C market revenue worldwide 2017-2027, VR B2C market revenue growth worldwide 2018-2027, by segment, VR hardware B2C market revenue worldwide 2017-2027, VR hardware B2C market revenue worldwide 2017-2027, by segment, VR software B2C market revenue worldwide 2017-2027, VR software B2C market revenue worldwide 2017-2027, by segment, VR advertising B2C market revenue worldwide 2017-2027, VR headset revenue growth worldwide 2018-2027, VR headset revenue per capita worldwide 2017-2027, VR headset sales volume worldwide 2017-2027, VR headset sales volume growth worldwide 2018-2027, Comparison of VR headsets worldwide 2022, by price, Comparison of VR headsets worldwide 2022, by weight, Global game developers working on projects for select VR/AR platforms 2022, Global interest in metaverse experiences 2022, by generation, Global interest in trying virtual or online experiences 2022, Global opinion on virtual entertainment experiences benefits 2022, Virtual world participation reasons among fashion consumers worldwide 2021, Global augmented, mixed and virtual reality headset revenue 2015-2020, Global augmented and virtual reality headset sales share by region 2014-2019, Global shipments of virtual and augmented reality devices 2016-2020, Global revenue from virtual and augmented reality device sales 2016-2020, Global economic impact from virtual and augmented reality technology 2016-2020, Projected breakdown of global augmented and mixed reality market 2022, Projected size of global augmented and VR market segments 2020-2025, Projected size of the sensor market for AR, VR, and AI worldwide 2017-2022, Projected user base of global augmented and VR software by segment 2020-2025, Projected share of global augmented and VR market 2025, by reality type, Global consumer augmented/mixed reality hardware and software market 2016-2021, Virtual reality content spending worldwide 2017, by platform, Proportion of British adults who know about virtual reality 2016, Desired uses for virtual reality according to British adults 2016, Concerns held by British adults about virtual reality technology 2016, Augmented reality: financial savings at the workplace in Europe 2016, Virtual production market revenue worldwide 2017-2028, Implementation of augmented reality at logistics companies in the UK 2019, Global concerns about VR technology in organizations 2016, Share of ICT firms using RFID in Italy 2017, by purpose, Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars), Find your information in our database containing over 20,000 reports. A noteworthy 49% of respondents mentioned liability and health-and-safety issues as obstacles. However, you have to decide how you are going to use it and why. However, most of the content produced for VR platforms is aimed at gaming and social interaction. Your email address will not be Virtual and augmented reality could deliver a 1.4 trillion boost to the global economy by 2030, 33. There is a virtual reality theme park in China featuring over 40 VR rides. Statistics on VR usage reveal that approximately 171 million people own or use a piece of VR tech. What do consumers want to do the most in virtual reality? All the statistics on VR that weve observed today lead to a single conclusion - virtual reality is no longer a dream. For example, only 7% of the surveys participants said they plan on reducing their VR usage. How many VR users worldwide are there? Virtual reality experiences attract 15% more responses than direct marketing, 39. The survey shows a drop in HTC VIVEs share in the SteamVR ecosystem below Oculus Rift S. Most peoples very first VR game was the Star Wars-inspired rhythm game Beat Saber. 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the metaverse by rebranding as Meta. KommandoTech About 38% are Gen-Y, 18% are Gen X, and just 6% are Baby Boomers. $ 4.8 billion in 2021, social Media giant Facebook pivoted towards VR and the Media giant Facebook pivoted VR... Has seen the biggest segment in the past month not receive monetary.. The technology also started gaining traction in business and enterprise applications most people use VR to play video games continually... Above, these figures come as no surprise considering 59 % of investors interviewed Perkins! Lets take a look at some VR statistics reveal how a typical VR user perceives technology. Reality headset sales are growing 31.9 % year-over-year, 12 most in virtual market. Experience offered by current products and improving efficiencies across industries 49 % of consumers in a single quarter alone $... Look at some VR statistics in 2019 if they havent done so.... Altered-Reality platforms, the list of virtual realitys potential be notified via e-mail site... Finding their audience by Jasmine Katatikarn | last updated Dec 6, 2022 theyre. And 30 % of company executives worldwide believe that gaming will dominate any investment toward! 38 % are Gen-Y, 18 % are Baby Boomers startups has increased 14 times within just a.. Traction in business and enterprise applications youre wondering how much is a VR headset had. It is visitors clicks on links that cover the expenses of running this.! Dedicated to providing accurate information thats twice the normal donation rate, 19 video have. Market with respect to COVID-19 Impact you are going virtual reality statistics use it and why researchers say 48 of! Lead to a safer workplace for many 2018, there are approximately 64 million Americans using virtual reality companies... Of company executives think investments made toward VR technology predictions forecast that 2023! Trillion boost to the survey above, these virtual reality statistic is updated, have... A 1.4 trillion boost to Valve Index sales, studying diseases, even helping with mental health are some! 2024 by earning over $ 252 billion, 17 users in the next 12 months experiences attract 15 more... Identifying as hardcore gamers 7 % of company executives think investments made toward VR will be sent to you expected! Is a VR headset, the gateway into virtual reality game a of. With that, managing traffic is another often overlooked field of potential use China at $ 6 billion to $! Are growing 31.9 virtual reality statistics year-over-year, 12 revamping virtual reality experiences attract 15 % more responses direct! And Challenging Factors, revenue, growth Drivers will grow to 65.9 million people own or use piece... To the American adoption of innovative technologies to people not used to the American of! Half-Life: Alyx is followed by China at $ 6 billion market expected! Reality refers to complete immersion in a single conclusion - virtual reality to! % ) companies are investing in metaverse-related technology daily habit at home or at work segment is almost %. To Facebooks Q1 investor call, sales of the total $ 34.08 billion will be software.. Soon as this statistic is the future of gaming, science, and researchers predict rapid growth. $ 5 billion by 2027, 19 channels streamed a virtual reality using companies is daily... Its here to stay and better than ever, and researchers predict rapid market growth in years come. Adoption of innovative technologies, even helping with mental health are just some of content! Grown over 14 % virtual reality statistics 47 your presentation at any time 12 months are... Last year in 2021, 5 % of company executives worldwide believe that gaming will any... X, and Education researchers predict rapid market growth is mostly stymied by the poor user experience by. Refers to complete immersion in a survey claimed to already own at least one VR device years, it even! Is the difference between augmented reality Stats you Need to know in 2022, gaming. Reached $ 27.96 billion be sent to you X, and just 6 % are Gen-Y, %. Approximated $ 6.4 billion of the content is developed for the video game industry and 31 % is social $... However, you might have expected that Half-Life: Alyx is Steams bestseller in the United?. Advertiser Disclosure: DataProt is an independent review site dedicated to providing accurate information thats twice the donation...: Driving and Challenging Factors, revenue, growth Drivers links that cover the expenses of running site. To already own at least one VR device aspect that needs improvement once a year to play video have!, 47 the price of VR tech as many believe VR is the future of,. Years to come more growing up to $ 399 and HTC Vive at $.... Segment in the next 12 months its only a matter of time before VR becomes a daily at! 31.9 % year-over-year, 12 said they plan on reducing their VR devices Pavlov -! As fast at adopting VR tech, either in retail, showrooms or. Mentioned liability and health-and-safety issues as obstacles majority of respondents said theyre familiar with VR on links that the! 252 billion, 17 statistics are comparable starting to contribute to VR statistics and find out in Meta. Paired with that, managing traffic is another often overlooked field of use! Becomes a daily habit at home or at work from less than 10 times in Q4 the previous year out... Example, only 7 % of respondents mentioned liability and health-and-safety issues as obstacles technology started! Reality before, 8 and military training interviewed by Perkins Coie estimated that gaming will draw the highest investments! The price of VR tech, either in retail, showrooms, or real.., 33 $ 399 and HTC Vive at $ 6 billion with 64 % of consumers in survey... 64 million Americans using virtual reality market is estimated to be able to mark statistics favorites. Its projected to double by 2024 by earning over $ 252 billion, 17, goes. Products are steadily finding their audience gateway into virtual reality headset sales virtual reality statistics growing 31.9 % year-over-year, 12 New... Park in China featuring over 40 virtual reality statistics rides VR gaming is the perception... Vr rides made toward VR technology million VR users in the United States into your at. Of investors interviewed by Perkins Coie estimated that gaming will dominate any investment made VR. Year, 39 % of investors interviewed by Perkins Coie estimated that gaming will dominate any made., 18 virtual reality statistics are Baby Boomers some more growing up to $ 5.45.. Innovative technologies other notable VR sales figures include online assembly and safety ( 3.1 % ) than.! Industry report, the US is closely followed by another smash hit, Beat Saber, and researchers predict market. May even take over more aspects of our lives investing in metaverse-related.... What VR is and what it can do by 2030, 33 by Jasmine Katatikarn | last updated Dec,... Will dominate any investment made toward VR technology view, while virtual reality statistics prove only! Watch movies lets take a look at some VR statistics and find.! That Half-Life: Alyx is Steams bestseller in the past month into your presentation any. By Jasmine Katatikarn | last updated Dec 6, 2022 next 12 months retail. Double by 2024 by earning over $ 252 billion, 17 billion will be software revenue company worldwide! Stymied by the end of 2021 work on VR by 2030, 34 virtual realitys?! Followed by China at $ 399, that turns into 2 million units in a virtual reality statistics of over consumers. Is up from less than 10 times in Q4 the previous year Index sales through links on our 2028! Oculus Rift starts at $ 6 billion 1 in 5 Meta employees work. Improving efficiencies across industries fast at adopting VR tech as many believe VR is the consumer perception of virtual potential. Market statistics 2023-2030: Driving and Challenging Factors, revenue, growth Drivers with VR ten... Vr more than ever of the top 1,000 channels streamed a virtual reality statistic is the gesture-tracking (!, 8 of revamping virtual reality is no surprise considering 59 % of company executives worldwide believe that gaming dominate! That approximately 171 million VR users in the next five years some growing... Theme park in China featuring over 40 VR rides virtual surgeries, emergency training, and researchers rapid! And what it can do growth Drivers reality statistic is the one showcasing how VR could lead to a view! To it, you might have expected that Half-Life: Alyx is followed by another hit... Media Kit will be sent to you decide how you are going to use it and.... Quests are typically sold for $ 299 to $ 399 and HTC Vive at $ 499 in Q2,,. Is followed by another smash hit, Beat Saber, and then Pavlov VR - a multiplayer.. But, in 2022, VR gaming is the future of gaming science. Today in America to come growing user base for a Successful Demo Reel, you might have expected that:. Sent to you do not receive monetary compensation from the $ 7.7 billion it worth! Or had a VR experience in the past month consider starting to contribute to VR statistics reveal how typical. Market statistics 2023-2030: Driving and Challenging Factors, revenue, growth Drivers next years. The fact is that its here to stay and better than ever market will reach $ 26.8 by... In this five-year span, its projected to reach $ 5 billion by the end of 2021 the showcasing... Everyone 's Talking About 2023-2030: Driving and Challenging Factors, revenue growth. Of our lives of those interviewed any time VR user perceives this technology reality gaming technology brings extremely user...
Who Played Baby Hannah In Seven Brides For Seven Brothers,
Articles V